మాడ్యూల్:Team bracket
స్వరూపం
This module depends on the following other modules: |
This template implements a generic visual representation of the bracket of a single-elimination tournament with any number of rounds.
Usage
{{Team bracket
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Per and , "avoid using smaller font sizes in elements that already use a smaller font size, such as infoboxes, navboxes and reference sections". Since this template's text is already reduced to 90% of the normal size, use of the {{Small}} template or <small>...</small>
tags within this template produces a font size that is 77% of the page default, well below the 85% minimum specified in the linked guidelines.
Parameters
Parameter | Description |
---|---|
maxround |
maximum round to display. This parameter should be omitted unless it is less than the default value set by rounds .
|
seed-width |
the width of the cells for seeds. Plain numbers are assumed to be in px units (e.g., 25 or 25px 2em for 2em or auto for automatic width sizing)
|
team-width |
the width of the cells for team names. Plain numbers are assumed to be in px units (e.g., 200 for 200px or 15em for 15em or auto for automatic width sizing)
|
score-width |
the width of the cells for scores. Plain numbers are assumed to be in px units (e.g., 25 or 25px 2em for 2em or auto for automatic width sizing)
|
compact |
set to yes for compact bracket and to disable groups.
|
seeds |
set to no to omit seed cells, and yes to always show seed cells
|
sets or legs |
the number of sets/legs in each round of matches (delimit with / for different numbers of sets or legs per round) |
nowrap |
set to yes to prevent lines from wrapping
|
byes |
set to 1 , 2 , ... to specify the maximum round number with byes
|
boldwinner |
set to high to automatically bold the seed/team/scores for the team with the highest score, and low for the lowest score
|
hideomittedscores |
set to 1 to hide all omitted score cells. To only omit score cells from the second set or leg onwards, use 2
|
sepwidth |
set to 1 or 2 to override the default separator width
|
headings |
set to no to omit the column headings
|
RDn |
The name of round n. Defaults are "Round of m", ..., "Quarterfinals", "Semifinals", and "Finals", where m is the number of teams in the round. |
RDn-groupm |
The name of group m in round n. For each round, every set of four teams is classified as a group. |
RDn-seedm |
The seed of team m in round n. For round 1, this value defaults to the conventional seed allocation for tournaments. If omitted, the cell is hidden. To hide seeds for round 1, the value must be explicitly set to be empty. m is the zero-padded position. |
RDn-teamm |
The name of team m in round n. |
RDn-scorem |
The score of team m in round n. |
RDn-scorem-s |
The score of team m in round n and set s (or leg for multileg matches). Alternatively, the last score in the round can be specified using the -agg suffix.
|
RD1-omit |
Selectively omit teams from the first round. For example, use 1 / 2 / 5 / 6 to omit team1, team2, team5, and team6 from the first round.
|
RD-shade |
Background color for the RDn headings
|
RDn-shadem-s |
Background coloring for team m in round n and set s (or leg for multileg matches). |
RDn-RDn+1-path |
Set to 0 to omit the path between round n and round n+1.
|
float |
Float the bracket to the left or right or center or centre of the page.
|
clear |
Set to no to prevent "clearing" the left/right side of the page before floating to the left/right. This parameter is only valid with |float=left or |float=right .
|
aggregate |
Set to sets or legs to sum the sets/legs won and append to the end of the scores. Set to score to sum the scores from each set/leg and append to the end of the scores. Set to y or yes to enable the -agg suffix, but without any auto computation. Only works when there are two or more legs/sets in the round. Any automatically computed value can be overridden by setting the value manually with the -agg suffix for the score.
|
Examples
No seeds
{{Team bracket
| seeds = no
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Compact
{{Team bracket
| compact = yes
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Third place
{{Team bracket
| RD1 =
| RD1b = Third place
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Groups
{{Team bracket
| RD1 =
| RD1-group1 = Pacific
| RD1-seed1 =
| RD1-team1 =
| RD1-score1 =
...
}}
Sets
{{Team bracket
| sets = 3/5
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1-1=
| RD1-score1-2=
| RD1-score1-3=
...
}}
Aggregate
{{Team bracket
| legs = 2
| aggregate = y
| RD1 =
| RD1-seed1 =
| RD1-team1 =
| RD1-score1-1=
| RD1-score1-2=
| RD1-score1-agg=
...
}}
See also
- {{Team bracket}}
--
-- This module implements many bracket templates
--
local p = {}
local args = {}
local rows = {}
local mask = {}
local rounds
local maxround
local legs = {}
local compact
local byes
local hideSeeds
local showSeeds
local hideHeadings
local showThird
local offsetThird
local compactFinal
local sepwidth
local aggsep
local aggregate
local boldwinner
local hideomittedscores
local RD1seedmap = {}
local tcats = ''
local function isnotblank(s)
return s and s ~= ''
end
local function isblank(s)
return (not s) or (s == '')
end
local function sumScores(s1, s2)
s1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*).-$', '%1')
s2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*).-$', '%1')
if s1 ~= '' and s2 ~= '' then
return tonumber(s1) + tonumber(s2)
end
return s1
end
local function scoreCompare(s1,s2,highwin)
local ps1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*)[\'%s]*%([\'%s]*([%d%.]*)[\'%s]*%).-$', '%2')
local ps2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*)[\'%s]*%([\'%s]*([%d%.]*)[\'%s]*%).-$', '%2')
s1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*).-$', '%1')
s2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*).-$', '%1')
if s1 ~= '' and s2 ~= '' then
s1 = tonumber(s1)
s2 = tonumber(s2)
if s1 and s2 then
if (s1 == s2) then
ps1 = tonumber(ps1)
ps2 = tonumber(ps2)
if ps1 and ps2 then
s1 = ps1
s2 = ps2
end
end
if highwin then
return ((s1 > s2) and 1) or ((s1 < s2) and 2) or 0
else
return ((s2 > s1) and 1) or ((s2 < s1) and 2) or 0
end
end
end
return 0
end
local function unboldParenthetical(s)
if s then
s = mw.ustring.gsub(s, '(%(%[%[[^%[%]]*%]%]%))', '<span style="font-weight:normal">%1</span>')
end
return s
end
local function parseArgs(frame)
local fargs = frame.args
local pargs = frame:getParent().args;
local r = tonumber(fargs.rounds or '') or tonumber(pargs.rounds or '') or 2
local teams = math.pow(2, r)
local rdstr = 'RD' .. tostring(r)
local rdbstr = 'RD' .. tostring(r) .. 'b'
local rdp1str = 'RD' .. tostring(r+1)
for i=1,2 do
local targs = (i == 1) and pargs or fargs
for k,v in pairs(targs) do
if type(k) == 'string' then
if k:find('^[R3][Dr][d1-9]b?%-[a-z]+00*') then
k = mw.ustring.gsub(k, '^([R3][Dr][d1-9]b?%-[a-z]+)00*', '%1')
if (teams < 10) then
tcats = tcats .. '[[Category:Pages using a team bracket with deprecated syntax|P]]'
end
end
if k:find('^' .. rdp1str) then
k = mw.ustring.gsub(k, '^' .. rdp1str, '3rd')
tcats = tcats .. '[[Category:Pages using a team bracket with deprecated syntax|3]]'
elseif k:find('^' .. rdbstr) then
k = mw.ustring.gsub(k, '^' .. rdbstr, '3rd')
elseif k:find('^' .. rdstr .. '%-[a-z]+3') then
k = mw.ustring.gsub(k, '^' .. rdstr .. '(%-[a-z]+)3', '3rd%11')
elseif k:find('^' .. rdstr .. '%-[a-z]+4') then
k = mw.ustring.gsub(k, '^' .. rdstr .. '(%-[a-z]+)4', '3rd%12')
elseif k:find('^Consol') then
k = mw.ustring.gsub(k, '^Consol', '3rd')
tcats = tcats .. '[[Category:Pages using a team bracket with deprecated syntax|3]]'
elseif k:find('^group[0-9]') then
tcats = tcats .. '[[Category:Pages using a team bracket with deprecated syntax|G]]'
end
end
args[k] = v
end
end
if (args['byes'] and (args['byes'] == 'yes' or args['byes'] == 'y')) then
tcats = tcats .. '[[Category:Pages using a team bracket with deprecated syntax|B]]'
end
end
local function parseSeedmap(s)
s = mw.text.split((s or '0') .. '/', '[%s]*/[%s]*')
local teams = math.pow(2, rounds)
for r=1,teams do
RD1seedmap[r] = 1
end
for r=1,#s do
if tonumber(s[r] or 'x') then
RD1seedmap[tonumber(s[r])] = 0
end
end
local c = 1
for r=1,teams do
if RD1seedmap[r] > 0 then
RD1seedmap[r] = c
c = c + 1
end
end
end
local function parseLegs(s)
s = mw.text.split((s or '1') .. '/', '[%s]*/[%s]*')
if aggregate == 'n' or aggregate == 'no' or aggregate == '0' then
aggregate = ''
end
local n = showThird and (rounds + 1) or (rounds)
local lastlegs = nil
for r=1,n do
if tonumber(s[r]) then
legs[r] = tonumber(s[r])
elseif lastlegs then
legs[r] = lastlegs
else
legs[r] = 1
end
lastlegs = legs[r]
if legs[r] > 1 and aggregate ~= '' then
legs[r] = legs[r] + 1
end
end
end
local function getSeeds()
local seeds = {1, 2}
local count = 2
local before = false
for r = 2, rounds do
local max = math.pow(2, r)
for i = 1, count do
local pos = i * 2
if before then pos = pos - 1 end
table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1)
before = not before
end
count = count * 2
end
return seeds
end
local function addTableRow(tbl)
return tbl:tag('tr')
end
local function addBlank(i, css, rowspan, colspan)
local row = rows[i]
rowspan = rowspan or 1
local jmax = i + rowspan - 1
for j = i, jmax do
if rows[j] == nil then
rowspan = rowspan - 1
elseif row == nil then
row = rows[j]
end
end
local cell = row and row:tag('td') or mw.html.create('td')
if rowspan and rowspan > 1 then
cell:attr('rowspan', rowspan)
end
if colspan and colspan > 1 then
cell:attr('colspan', colspan)
end
if css then
cell:css(css)
end
return cell
end
local function addBorders(cell, topcell, seedorteam, extrasep)
if sepwidth > 1 then topcell = true end
if seedorteam then
cell:css('border', '1px solid #aaa')
:css('border-top-width', topcell and '1px' or '0')
else
cell:css('border-color', '#aaa')
:css('border-style', 'solid')
:css('border-top-width', topcell and '1px' or '0')
:css('border-left-width', (extrasep and '1px') or ((sepwidth > 1) and '1px') or '0')
:css('border-right-width', '1px')
:css('border-bottom-width', '1px')
end
end
local function addHeading(row, r, text, pad)
pad = (pad == nil or pad < 0) and 0 or pad
row:tag('td')
:attr('colspan', tonumber(hideSeeds and '1' or '2') + legs[r] + pad)
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', args['RD-shade'] or '#f2f2f2')
:wikitext(text)
:newline()
end
local function getWidth(param, default)
local arg = args[param .. '-width']
if isblank(arg) then
arg = default
end
if tonumber(arg) then
arg = arg .. 'px'
end
return arg
end
local function getTeamArgName(round, type, team)
if round > rounds then
return string.format('3rd-%s%d', type, team)
else
if (round == 1) then
team = RD1seedmap[team]
if team == 0 then
return 'NIL'
end
end
return string.format('RD%d-%s%d', round, type, team)
end
end
local function getShadeArg(round, team, s)
local argname = getTeamArgName(round, 'shade', team) .. (s and ('-' .. s) or '')
local value = args[argname]
if isblank(value) then
return nil
end
return value
end
local function getScoreArg(round, team, s)
local argname = getTeamArgName(round, 'score', team) .. (s and ('-' .. s) or '')
local value = args[argname]
return value
end
local function getTeamArg(round, type, team)
local argname = getTeamArgName(round, type, team)
local value = args[argname]
if isblank(value) then
return ''
end
if mw.ustring.find(value, '[%s]*<[%s/]*[Bb][Rr][%s/]*>[%s ]*&[Nn][Bb][Ss][Pp];[%s]*') then
tcats = tcats .. '[[Category:Pages using a team bracket with nbsp]]'
end
return mw.ustring.gsub(value, '[%s]*<[%s/]*[Bb][Rr][%s/]*>[%s ]*&[Nn][Bb][Ss][Pp];[%s]*', '<br/>')
end
local function isHidden(r, team)
return isblank( getTeamArg(r, 'team', team) )
end
local function getRoundName(round)
local name = args['RD' .. round]
if isnotblank(name) then
return name
end
local roundFromLast = rounds - round + 1
if roundFromLast == 1 then
return "Finals"
elseif roundFromLast == 2 then
return "Semifinals"
elseif roundFromLast == 3 then
return "Quarterfinals"
else
return "Round of " .. math.pow(2, roundFromLast)
end
end
local function addPath(index, round, top, left, w)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
if compact then
addBlank(index)
else
addBlank(index, {['height'] = '7px'})
addBlank(index+1, {['height'] = '7px'})
end
return nil
else
local cell = addBlank(index,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'}, (not compact) and 2 or 1)
if left or round < maxround and not left then
cell:css(prop, w or '2px')
end
return cell
end
end
local function renderTeam(row, round, team, top, otherbye, pad)
pad = (pad == nil or pad < 0) and 0 or pad
local tcs = pad + 1
local seedCell
local shade = getShadeArg(round, team) or '#f9f9f9'
local shadeseed = getShadeArg(round, team, 'seed') or getShadeArg(round, team) or '#f2f2f2'
local seedArg = getTeamArg(round, 'seed', team)
-- seed value for the paired team
local otherteam = team % 2 == 0 and team-1 or team+1
local pairSeedArg = otherbye and ''
or getTeamArg(round, 'seed', otherteam)
-- show seed if seed is defined for either or both
local showSeed = showSeeds
or isnotblank(seedArg)
or isnotblank(pairSeedArg)
if showSeed and (not hideSeeds) then
seedCell = row:tag('td')
:css('text-align', 'center')
:css('background-color', shadeseed)
:attr('rowspan', (not compact) and '2' or nil)
:wikitext(seedArg)
:newline()
addBorders(seedCell, top or otherbye, true, false)
end
local teamArg = getTeamArg(round, 'team', team)
if isblank(teamArg) then
teamArg = ' '
elseif boldwinner ~= '' then
teamArg = unboldParenthetical(teamArg)
end
if not showSeed and (not hideSeeds) then
tcs = tcs + 1
end
local teamCell = row:tag('td')
:css('background-color', shade)
:css('padding', '0 2px')
:attr('rowspan', (not compact) and '2' or nil)
:attr('colspan', (tcs > 1) and tcs or nil)
:wikitext(teamArg)
:newline()
addBorders(teamCell, top or otherbye, true, false)
local scoreCells = {}
local wins, otherwins = 0, 0
local sumscore, othersumscore = 0, 0
local teamcolspan = tcs
local hassum = false
for s = 1, legs[round] do
local fw = nil
local agg = legs[round] > 1 and s == legs[round] and true or false
local score1 = (agg and getScoreArg(round, team, 'agg') or nil) or
getScoreArg(round, team, s) or ((legs[round] == 1) and getScoreArg(round, team)) or nil
local score2 = (agg and getScoreArg(round, otherteam, 'agg') or nil) or
getScoreArg(round, otherteam, s) or ((legs[round] == 1) and getScoreArg(round, otherteam)) or nil
local showscore = true
if agg and aggregate ~= '' and score1 == nil and hassum then
score1 = (aggregate == 'score') and sumscore
or ((aggregate == 'legs' or aggregate == 'sets') and wins)
or nil
end
if agg and aggregate ~= '' and score2 == nil and hassum then
score2 = (aggregate == 'score') and othersumscore
or ((aggregate == 'legs' or aggregate == 'sets') and otherwins)
or nil
end
if (score1 == nil or score1 == '') and (score2 == nil or score2 == '') then
if hideomittedscores > 0 and s >= hideomittedscores then
teamcolspan = teamcolspan + 1
showscore = false
end
else
hassum = true
end
if showscore then
local winner = scoreCompare(score1, score2, boldwinner ~= 'low')
sumscore = sumScores(sumscore, score1)
othersumscore = sumScores(othersumscore, score2)
if winner == 1 then
if boldwinner ~= '' or (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then
if agg and (aggregate == 'legs' or aggregate == 'sets') and (wins <= (legs[round] - 1)/2) then
else
fw = 'bold'
end
end
if not (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then wins = wins + 1 end
elseif winner == 2 then
if not (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then otherwins = otherwins + 1 end
end
scoreCells[s] = row:tag('td')
:css('text-align', 'center')
:css('background-color', getShadeArg(round, team, s) or shade)
:css('font-weight', fw)
:attr('rowspan', (not compact) and '2' or nil)
:wikitext(score1)
:newline()
addBorders(scoreCells[s], top or otherbye, false, s > 1 and s == legs[round] and aggsep or nil)
end
end
if teamcolspan > 1 then
teamCell:attr('colspan', teamcolspan)
end
if boldwinner ~= '' and wins > otherwins then
if (aggregate == 'legs' or aggregate == 'sets') and (wins <= (legs[round] - 1)/2) then
else
if seedCell then
seedCell:css('font-weight', 'bold')
end
if teamCell then
teamCell:css('font-weight', 'bold')
end
end
end
end
local function renderRound(count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local topPair = true -- is top match-up in pair of match-ups
local team = 1
local group = 1
for i = 1, count, step do
local offset, height, blank
local hideteam = false
local otherhideteam = false
local hideleftpath = false
local hiderightpath = false
if r <= byes then
hideteam = isHidden(r, team)
otherhideteam = isHidden(r, team % 2 == 0 and team-1 or team+1)
end
if (r == 1) and (RD1seedmap[team] <= 0) then
hideteam = true
end
if (r > 1) and (r <= (byes + 1)) then
hideleftpath = isHidden(r-1, 2*team-1) and isHidden(r-1, 2*team)
end
if (r == 2) and (RD1seedmap[2*team-1] <= 0 and RD1seedmap[2*team] <= 0) then
hideleftpath = true
end
if compactFinal and (r == rounds) then
hideleftpath = true
end
if (tonumber(args['RD' .. (r-1) .. '-RD' .. (r) .. '-path']) or 2) == 0 then
hideleftpath = true
end
if (tonumber(args['RD' .. (r) .. '-RD' .. (r + 1) .. '-path']) or 2) == 0 then
hiderightpath = true
end
-- empty space above or below
if compact then
offset = topTeam and i or i + 1
height = step - 1
-- leave room for groups for teams other than first and last
elseif team == 1 or team == teams then
offset = topTeam and i or i + 2
height = step - 2
else
offset = topTeam and i + 1 or i + 2
height = step - 3
end
if showThird and (r == rounds) and (not topTeam) then
height = offset - offsetThird
end
if compactFinal and (r == (maxround - 1)) then
if team == 2 then
height = height - 3
end
if team == 3 then
height = height - 1
offset = offset + 1
addBlank(offset-3, nil, 1, tonumber(hideSeeds and '2' or '3') + legs[r])
addBlank(offset-4)
addHeading(rows[offset-4], r + 1, getRoundName(r+1), legs[r] - legs[r+1])
local b = addBlank(offset-4, {
['border-color'] = 'black',
['border-style']= 'solid',
['border-width']= '0'}, 2)
b:css('border-right-width', '2px')
end
end
if height > 0 then
local pad = 0
local betweenTeams = (topTeam == false and topPair == true) or (topTeam == true and topPair == false)
if compactFinal and (r == maxround - 1) then
betweenTeams = false
end
if compactFinal and (r == maxround - 1) and legs[r+1] > legs[r] then
pad = legs[r+1] - legs[r]
end
if compact and betweenTeams then
addBlank(offset, nil, height, 1)
if topPair then
blank = addBlank(offset, nil, 2*height, tonumber(hideSeeds and '1' or '2') + legs[r] + pad)
if args['RD' .. r .. '-group' .. group] then
blank:wikitext(args['RD' .. r .. '-group' .. group])
blank:css('text-align', 'center')
end
group = group + 1
end
blank = addBlank(offset,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'},
height, 1)
else
blank = addBlank(offset,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'},
height, tonumber(hideSeeds and '3' or '4') + legs[r] + pad)
end
end
-- add bracket
local j = topTeam and i + step - (compact and 1 or 2) or i
-- add left path
addPath(j, r, topTeam, true, hideleftpath and '0' or '2px')
if hideteam then
addBlank(j, nil, (not compact) and 2 or nil, tonumber(hideSeeds and '1' or '2') + legs[r])
elseif rows[j] then
if compactFinal and (r == maxround) then
renderTeam(rows[j], r, team, topTeam, otherhideteam, legs[r-1] - legs[r])
elseif compactFinal and (r == maxround - 1) then
renderTeam(rows[j], r, team, topTeam, otherhideteam, legs[r+1] - legs[r])
else
renderTeam(rows[j], r, team, topTeam, otherhideteam)
end
end
local rightPath = addPath(j, r, topTeam, false, (hiderightpath or hideteam) and '0' or '2px')
if not topTeam then topPair = not topPair end
if not topPair and r < maxround and (not (hiderightpath or hideteam)) then
if blank then blank:css('border-right-width', '2px') end
rightPath:css('border-right-width', '2px')
end
if compactFinal and (r == maxround) then
local prop = (team == 1) and 'border-bottom-width' or 'border-top-width'
rightPath:css('border-right-width', '2px')
:css(prop, '2px')
end
team = team + 1
topTeam = not topTeam
end
end
local function renderGroups(count, round)
local roundFromLast = rounds - round + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
local offset = 0
local team = 0
local wdef = (tonumber(args['RD' .. (round) .. '-RD' .. (round + 1) .. '-path']) or 2) .. 'px'
local w = wdef
for r = 1,round do
offset = offset + (hideSeeds and 3 or 4) + legs[r]
end
for i = step / 2, count, step do
local name = 'RD' .. round .. '-group' .. group
addBlank(i, {['height'] = '7px'})
addBlank(i+1, {['height'] = '7px'})
addBlank(i, {['text-align'] = 'center'}, 2, offset-2)
:wikitext(args[name])
:newline()
if (round <= byes) then
team = i/(step/2)
w = isHidden(round, 2*team-1) and isHidden(round, 2*team) and '0' or wdef
end
if (round < maxround) then
addBlank(i, {
['border-color'] = 'black',
['border-style'] = 'solid',
['border-width'] = '0 ' .. w .. ' 0 0'})
else
addBlank(i)
end
if (round <= byes) then
team = team + 1
w = isHidden(round, 2*team-1) and isHidden(round, 2*team) and '0' or wdef
end
if (round < maxround) then
addBlank(i+1, {
['border-color'] = 'black',
['border-style'] = 'solid',
['border-width'] = '0 ' .. w .. ' 0 0'})
else
addBlank(i+1)
end
group = group + 1
end
end
local function getThirdOffset()
local offset = (compact and 1 or 3) * (math.pow(2, rounds) - math.pow(2, rounds-3)) - (compact and 2 or 4)
if rounds < 2 then
offset = compact and 4 or 7
elseif rounds < 3 then
offset = compact and 6 or 10
elseif rounds < 4 then
offset = compact and 8 or 17
end
return offset
end
local function renderThird(count)
local k = offsetThird
local row = rows[k]
local blank
if rounds < 2 then
blank = addBlank(k-1, {['height'] = '7px'})
end
blank = addBlank(k, rounds < 2 and {['height'] = '7px'} or nil)
addHeading(row, rounds + 1, args['3rd'] or 'Third place')
if rounds < 2 then
for i = 1,(compact and 1 or 2) do
blank = addBlank(k+i, {['height'] = '7px'})
end
end
k = k + (compact and 2 or 3)
for i = 1,2 do
row = rows[k]
blank = addBlank(k, rounds < 2 and {['height'] = '7px'} or nil)
if row then
renderTeam(row, rounds + 1, i, i == 1, false)
end
if rounds < 2 and not compact then
blank = addBlank(k+1, {['height'] = '7px'})
end
k = k + (compact and 1 or 2)
end
end
local function maskRows(tbl, count, offsetcount)
local rmin = 1
local rmax = count
for i = rmin, rmax do
mask[i] = false
end
if showThird then
for i = offsetThird,(offsetThird+ (compact and 3 or 5)) do
rmax = (i > rmax) and i or rmax
mask[i] = true
end
end
for r = 1, maxround do
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local team = 1
for i = 1, count, step do
local offset, height, blank
local hideteam = false
if r <= byes then
hideteam = isHidden(r, team)
end
if (r == 1) and (RD1seedmap[team] <= 0) then
hideteam = true
end
if not hideteam then
local j = topTeam and i + step - (compact and 1 or 2) or i
mask[j] = true
end
team = team + 1
topTeam = not topTeam
end
end
for r = 1, maxround do
local roundFromLast = rounds - r + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
for i = step / 2, count, step do
if args['RD' .. r .. '-group' .. group] then
mask[i] = true
mask[i+1] = true
end
group = group + 1
end
end
local mmin, mmax = rmax, rmin
for i = rmin, rmax do
if mask[i] == true then
mmin = math.min(i, mmin)
mmax = math.max(i, mmax)
end
end
for i = mmin, mmax do
rows[i] = addTableRow(tbl)
end
end
local function renderTree(tbl)
-- create 3 or 1 rows for every team
local count = math.pow(2, rounds) * (compact and 1 or 3)
local offsetcount = 2 * (compact and 1 or 3) + (compact and 2 or 3)
offsetThird = getThirdOffset()
maskRows(tbl, count, offsetcount)
if showThird then
for i = (count+1), (offsetcount + offsetThird) do
if (rounds > 1) then
local blank = addBlank(i, nil, 1, tonumber(hideSeeds and '3' or '4') + legs[1])
if compact and (rounds > 2) then
blank = addBlank(i, nil, 1, tonumber(hideSeeds and '3' or '4') + legs[2])
end
end
end
end
if not compact then
-- fill rows with groups
for r = 1, rounds - 1 do
renderGroups(count, r)
end
end
-- fill rows with bracket
for r = 1, maxround do
renderRound(count, r)
end
if showThird then
renderThird(count, compact)
end
end
local function renderHeadings(tbl)
local titleRow = addTableRow((not hideHeadings) and tbl or mw.html.create('table'))
local widthRow = addTableRow(tbl)
for r = 1, (compactFinal and (maxround-1) or maxround) do
titleRow:tag('td')
widthRow:tag('td'):css('width', r > 1 and '5px' or '1px')
if compactFinal and r == (maxround-1) then
addHeading(titleRow, r, getRoundName(r), legs[r+1] - legs[r])
else
addHeading(titleRow, r, getRoundName(r) )
end
local seedCell
if (not hideSeeds) then
seedCell = widthRow:tag('td'):css('width', getWidth('seed', '25px'))
end
local teamCell = widthRow:tag('td'):css('width', getWidth('team', '150px'))
local scoreCells = {}
local legsr = legs[r]
if compactFinal and r == (maxround-1) then
legsr = legs[r+1] > legs[r] and legs[r+1] or legs[r]
end
for s = 1, legsr do
local score_width = '25px'
if aggregate and aggregate ~= '' and s > 1 and s == legsr then
score_width = getWidth('agg', getWidth('score', score_width))
else
score_width = getWidth('score', score_width)
end
scoreCells[s] = widthRow:tag('td'):css('width', score_width)
end
titleRow:tag('td')
widthRow:tag('td'):css('width', r < rounds and '5px' or '1px')
if compact then
teamCell:css('height', '7px')
else
if seedCell then
seedCell:wikitext(' ')
end
teamCell:wikitext(' ')
for s = 1, legs[r] do
scoreCells[s]:wikitext(' ')
end
end
end
end
function p.main(frame)
parseArgs(frame)
rounds = tonumber(args.rounds) or 2
maxround = tonumber(args.maxround) or rounds
local teams = math.pow(2, rounds)
compact = (args['compact'] == 'yes' or args['compact'] == 'y')
compactFinal = ((rounds > 4) and compact and args['compact-final'] and (args['compact-final'] == 'yes' or args['compact-final'] == 'y'))
sepwidth = tonumber(args['sepwidth'] or ((args.sets or args.legs) and 1) or (compact and 1) or 2) or 1
aggregate = (args['aggregate'] or ''):lower()
aggsep = args['aggsep'] or args['aggregate']
boldwinner = args['boldwinner'] or args['bold_winner'] or ''
local autoSeeds = (args['autoseeds'] == 'yes' or args['autoseeds'] == 'y')
hideSeeds = (args['seeds'] == 'no' or args['seeds'] == 'n')
showSeeds = (args['seeds'] == 'yes' or args['seeds'] == 'y')
byes = (args['byes'] and (args['byes'] == 'yes' or args['byes'] == 'y') and 1) or (tonumber(args['byes'] or '0') or 0)
hideomittedscores = (args['hideomittedscores'] and (args['hideomittedscores'] == 'yes' or args['hideomittedscores'] == 'y') and 1) or (tonumber(args['hideomittedscores'] or '0') or 0)
hideHeadings = (args['headings'] == 'no' or args['headings'] == 'n')
showThird = isnotblank(args['3rd']) or isnotblank(args['3rd-team1']) or isnotblank(args['3rd-team2'])
local align = (args['float'] or args['align'] or ''):lower()
local clear = args['clear'] or 'none'
parseSeedmap(args['RD1-omit'])
parseLegs(args.sets or args.legs)
if autoSeeds then
-- set default seeds for round 1
local seeds = getSeeds()
for i = 1, table.getn(seeds) do
local argname = getTeamArgName(1, 'seed', i)
args[argname] = args[argname] or seeds[i]
end
end
-- create the table
local tbl = mw.html.create('table')
:css('border-style', 'none')
:css('font-size', '90%')
:css('border-collapse', 'separate')
:css('border-spacing', '0')
:attr('cellpadding', '0')
if (args['nowrap'] and (args['nowrap'] == 'yes' or args['nowrap'] == 'y')) then
tbl:css('white-space', 'nowrap')
end
if align == 'right' then
tbl:css('float', 'right')
if clear ~= 'none' and clear ~= 'no' and clear ~= 'n' then
tbl:css('clear', 'right')
end
tbl:css('margin', '1em 0 1em 2em')
elseif align == 'left' then
tbl:css('float', 'left')
if clear ~= 'none' and clear ~= 'no' and clear ~= 'n' then
tbl:css('clear', 'left')
end
tbl:css('margin', '1em 2em 1em 0')
elseif align == 'center' or align == 'centre' then
tbl:css('margin', '1em auto')
else
tbl:css('margin', '1em 2em 1em 1em')
end
renderHeadings(tbl)
renderTree(tbl)
if (args['wide'] and (args['wide'] == 'y' or args['wide'] == 'yes')) then
return '<div class="noresize" style="overflow:auto">' .. tostring(tbl) .. '</div>' .. tcats
end
return tostring(tbl) .. tcats
end
function p.teamBracket(frame)
return p.main(frame)
end
return p